Faz os seus inimigos adormecer, incapacitando-os
Bane aterroriza os seus inimigos com o seu arsenal de habilidades incapacitantes. Seja amaldiçoando um inimigo com um pesadelo contagioso ou imobilizando-o, ele dá aos seus aliados todo o tempo que precisam para assassinar os seus inimigos.
Taxa de vitórias 49.2%
Taxa de coleta 2.4%
Atributos
![bane Image](https://download.dotacoach.gg/app/images/heroes/bane.webp)
506 +59.4/lvl
276 +32.4/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
23 +2.7/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
23 +2.7/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
23 +2.7/lvl
Estatísticos
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
-1 - 5 + 1.9/nível (54.1 - 60.1 no nível 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
400
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
1 + 0.5/nível (15.5 no nível 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
305
Funções
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facetas
![damage icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/damage.png)
Dream Stalker
Taxa de vitórias: 49.6%
Taxa de coleta: 60.9%
Bane tem mais rapidez de ataque quando ataca unidades afetadas por Nightmare.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Bane tem mais rapidez de ataque quando ataca unidades afetadas por Nightmare.
BÓNUS DE RAPIDEZ DE ATAQUE:
40/50/60/70
![movement icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/movement.png)
Sleepwalk
Taxa de vitórias: 48.6%
Taxa de coleta: 39.1%
Unidades afetadas por Nightmare caminham na direção escolhida pelo Bane.
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Unidades afetadas por Nightmare caminham na direção escolhida pelo Bane.
RAPIDEZ AO ANDAR:
75
Habilidades
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Ichor of Nyctasha
Os ganhos de atributos de Bane são sempre distribuídos igualmente pelos três atributos (por exemplo, +3 de Força irá conceder +1 de Força/Agilidade/Inteligência).
![](https://download.dotacoach.gg/app/images/abilities/bane_enfeeble.webp)
Enfeeble
Causa dano a cada segundo, para além de reduzir o alcance de uso e o dano de ataque do inimigo.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
damage reduction:55 / 60 / 65 / 70
cast reduction:30
duration:9
enfeeble tick damage:12 / 18 / 24 / 30
damage tick rate:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
Enfeeble: Mais redução de alcance de uso (+20%)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
Enfeeble: +13 de dano por segundo
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
28 / 21 / 14 / 7
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120
![](https://download.dotacoach.gg/app/images/abilities/bane_brain_sap.webp)
Brain Sap
Consome as energias vitais de uma unidade inimiga, causando-lhe dano e curando Bane.
AFFECTS:unit
PASSIVE:No
brain sap damage:90 / 160 / 230 / 300
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Reduces cooldown by undefined. Causes Brain Sap to become a undefined AoE spell. Secondary targets only heal for undefined.
AbilityCooldown:-3
radius:550
secondary target heal pct:30
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
Brain Sap: -3s ao cooldown
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
Brain Sap: +250 de dano/cura
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
17 / 15 / 13 / 11
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_nightmare.webp)
Nightmare
Faz uma unidade inimiga ou herói aliado adormecer, causando-lhe pesadelos. Unidades adormecidas são despertadas quando lhes for causado dano. Se o alvo for diretamente atacado, os pesadelos são transferidos para a unidade agressora. Bane pode atacar e causar dano livremente a alvos que estejam a ter pesadelos.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
nightmare invuln time:1
animation rate:0.2 / 0.2 / 0.2 / 0.2
vector render distance:600
vector render radius:120
turn rate:200
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
Nightmare: -3s ao cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
24 / 21 / 18 / 15
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/bane_ichor_of_nyctasha.webp)
Ichor of Nyctasha
Os ganhos de atributos de Bane são sempre distribuídos igualmente pelos três atributos (por exemplo, +3 de Força irá conceder +1 de Força/Agilidade/Inteligência).
PASSIVE:Breakable
Talentos
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
Brain Sap: -3s ao cooldown
Enfeeble: Mais redução de alcance de uso (+20%)
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
Enfeeble: +13 de dano por segundo
Fiend's Grip: +5% à percent. de mana roubada
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
Nightmare: -3s ao cooldown
+30 de rapidez de movimento
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
Brain Sap: +250 de dano/cura
Fiend's Grip: +3s à duração
Estratégia
Bane has improved night vision.
Bane is great at trading due to great baseline stats and Brain Sap to regain some health.
If an opponent is below 50%, you can Nightmare him and allow your core to come forward and finish the hero along with you.
Nightmare provides 1 second of invulnerability and thus you can save an ally in trouble or dodge a spell.
Bane is great for setting up kills. Nightmare and Fiend's Grip combined provide up to 13 seconds of disable.
You can unsleep or cast Glimmer Cape during Fiend's Grip without canceling it.
Avoid showing yourself at the start of the teamfight. Let opponents focus your allies so you can get your spells off easier.
Once you have Aghanims Scepter, you can cancel Fiends Grip channel with your hero without interrupting the ability.
Contra-Estratégia
Bane is a strong laner and good at trading hits and regaining health with Brain Sap. Bring extra consumables.
You can unsleep an ally affected by Bane's Nightmare by attacking that ally.
Look to cancel Bane's Fiend's Grip in fights as it is a long lasting disable.
Lotus Orb, Linken's Sphere and status resistance items are good at countering Bane's spells.
Lore
Quando os deuses têm pesadelos, é o Bane Elemental que os traz. Também conhecido como Atropos, Bane nasceu dos pesadelos da deusa Nyctasha. Um terror demasiado poderoso para ser contido pelo sono, ele emergiu dos seus sonhos, alimentou-se da sua imortalidade, e roubou a sua forma gasosa do seu sangue escuro. Ele é a essência do medo. Os mortais que ouvem a sua voz ouvem os seus segredos mais tenebrosos serem-lhes sussurrados ao ouvido. Ele apela ao medo escondido nos corações dos Heróis. A insónia não serve de proteção, pois o sangue negro do Bane, continuamente a escorrer, é o asfalto que rodeia os seus inimigos de pesadelos. Na presença de Bane, qualquer Herói se relembra do medo da escuridão.